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Final fantasy 7 scarlet
Final fantasy 7 scarlet












final fantasy 7 scarlet final fantasy 7 scarlet

Utilizing Sonon as a distraction to occupy Scarlet while Yuffie takes down these Sentry units with her ranged attacks are an effective counter. These attacks will ceaselessly fire from all directions. Take note that throughout the battle, Scarlet will periodically summon immobile Sentry Rays and Sentry Launchers around the arena to bombard Yuffie with AOE attacks, such as lasers and tracking missiles. Remember to alternate between ranged attacks and melee attacks based on the Crimson Mare's different attachments (use melee attacks against range weaponries and ranged against melee). Additionally, stripping the battle armor of these lethal tools will enable the player to have a much easier time surviving while damaging Scarlet or the armor itself. All of these attachments are targetable units that have a separate health bar. Similar to the stagger effect and incapacitating Scarlet herself, destroying these attachments will also disable the battle armor for a period of time. This upgrading process will occur 3 times throughout the fight, resulting in a total of three different weaponries for the Crimson Mare to swap between - the double gauntlet-blades, the double Makocannons, and the Claymore + Shield. This leaves the unoperated Crimson Mare in a standstill, vulnerable to all attacks for a significant amount of time. Whenever sufficient damage has been dealt to the battle armor, Scarlet and the Crimson Mare will leap back onto the charging pod, upgrading the weapons attached to its arms before jumping back into battle. Prioritize damaging Scarlet whenever targetable, as she will faint when her HP is depleted, preventing her from piloting the battle armor. Scarlet and her Crimson Mare are fairly mobile enemies, capable of executing a variety attacks from different ranges.














Final fantasy 7 scarlet